Frankenstein200 is an original digital narrative, created with a team of talented filmmakers and game designers, that pairs real-life collection objects from a broad range of museums with interactive storytelling tools, including videos, web pages, puzzles, and games to reimagine Mary Shelley’s Frankenstein for a new generation of students and their families. Learn more about this groundbreaking transmedia learning project below.
Frankenstein200 goes beyond the screen, using exciting hands-on maker activities to prompt discussions and reflection about responsible science — all inspired by themes raised in Mary Shelley’s novel Frankenstein. See the activities and their learning objectives: