One classic story, told in three parts.
Frankenstein200 is a free, episodic online story game paired with a series of fun hands-on science activities related to robotics, genetic engineering, and electricity. By teaching a robot how to draw, experimenting with simple machines, or even bringing their own "creature" to life, learners will encounter the same questions and ideas Mary Shelley had when writing Frankenstein 200 years ago.
Frankenstein200 Game
A digital narrative using interactive storytelling tools (videos, website pages, puzzles, and games) in tandem with real-life objects and places to reimagine Mary Shelley's Frankenstein for a new generation of students and their families.
Frankenstein's Footlocker
A tabletop kit for classrooms, science centers and other learning hubs with inexpensive, accessible materials to support creative making activities:
- Automata — Make an automaton, a moving mechanical device
- Battery Stack — Learn how to create a voltaic pile
- Dough Creature — Make a creature out of conductive dough
- Frankentoy — Mix and match different parts of toys
- Monster Mask — Create a light-up mask
- Scribble Bot — Make a toy bot that scribbles
- Spark of Life — Create a battery from two kinds of metal
Frankenstein's Workbench
A set of DIY activities, online challenges, and competitions to continue the learning at home.
It's Alive in Your Classroom!
Frankenstein200 is adaptable to home or in-class activities and can be scaled for individual, small group, or classroom-based lessons. For a sample lesson plan, mapped to NGSS and Common Core, please see the Frankenstein200 Lesson Plans and Science Standards.
Read the Book That Started It All!
According to the Open Syllabus Project, Mary Shelley's Frankenstein is the fifth most assigned book on college campuses. In honor of the 200th anniversary, we created Frankenbook; a free, online version of the original 1818 text with annotations, essays, and interactive content.
For more information, please contact [email protected]